The Graphics:

I distictly remember my mouth had dropped open and stayed that way for the first ten minutes of the game. They have revamped everything turning even the lowliest units and terrain into eye-candy. Compared to Civ 2, these graphics made me weep like a school-girl. Ok Civ2: 0 Civ3: 1

The Sound:

I had to wait til' getting most units in the game until I rated the sound. Units have their each own individual sound. The sound is great, especially the "level up" one. Music is deep and rich providing a special music for war and peace. It doesn't intrude on the game, and really sets the mood. It doesn't surpass its predecesser, though as I am a stickler for Civ2 Gold's classic music.

As for all of the gripes and (somewhat infantile) comments I have read here, I can only say that if your idea of an empire-building game means building 10 huts in a field and then clicking and dragging your units to send the off into some click-fest battle a la Warcraft or Age of Empires, then maybe this is a little out of your realm of interest. As for comparisons against Civ: Call to Power, what are you people on? I bought that piece of crud and have never been so disappointed in my life. Sure, there were a couple of neat ideas, but the end result left me feeling a little empty... Although you can stack units and use them as one entire army, the pacing of the game is so off that it's virtually impossible to keep up with eras... I always ended up with a number of different eras of units combined into one... not really much of an effect on the gameplay, just poorly conceived.

The basic problem tho is Call to Power just isn't that much fun to play... and I never experienced that "Just one more turn" syndrome that Civ fans knows all to well. This is a complex game for grown-ups (and some very bright kids)... not mindless tedium with some loud explosions.



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