Die Hard Review V

"Yippee Kay Aye!! Where's the party?" as Bruce Willis says in the Die Hard movies. This game manages to capture the excitement and diversity of the films. Using the ever shining lithtech engine, you play the trigger-happy John Mclane and you have to kill the terrorists, save your girl and escape -- just like the movie.

Die Hard: Nakatomi plaza is not just a great 3D fps, but there are some novel touchs too. For example, the zippo lighter which acts as your torch and has other magnificient uses as well. However, although the arsenal available to you is limited it is still impressive nevertheless.

I liked how if you fired different weapons at a enemy, more or less blood will come out of them and splatter on the wall -- try the M60 and you'll know what I mean. With over of 30 action packed missions I truly recommend this purchase



Die Hard Review II - Part 1

The game starts out promising. Like Probe's original Die Hard Trilogy, DHT2 is really three games in one. There are third-person action levels, driving levels, and Virtua Cop-style shooting gallery levels. But where the first DHT paralleled the movie trilogy--the third person game was based on the original film, the sharp-shooting game was based on Die Harder, and the driving levels based on Die Hard with a Vengeance--DHT2 gives gamers a whole new story line.

Apparently, an old friend of McClane's has become the new warden of a prison near Las Vegas. At the gala celebration welcoming the new boss of the penitentiary (apparently nothing happens in Vegas without a big party), there's a prison uprising. Stuff hits the fan. Bullets fly. Hostages are taken. And McClane has to save the day. The story is decent enough, and it does sort of justify the segues between the different gaming styles.

You drive around to a place that you have to investigate third-person and then you find yourself shooting at dozens of bad guys that pop out at you jack-in-the-box-style. Nicely done cut scenes move the action along by introducing all sorts of plot twists and turns. For those who don't really care about the story, an arcade mode lets you plow through whichever type of level you want.

There's also a practice mode that lets you pick your favorite game type and then throws random levels at you. The problem with DHT2 is that none of the three games are very impressive. It sort of reminds me of that old joke about the two guys at a buffet. One guy says, "The food here is awful," and the other guy--all excited--goes, "Yeah, but there's so much of it." There's a lot to do in DHT2. It's just that it's not all that wonderful to be doing it. Each game seems to be a "lite" version of what it's supposed to be.

The third-person game doesn't really give you much flexibility in terms of movement. It's basically just running, opening doors, and blowing away everything that moves. A few challenging jumps or maybe some puzzle solving might have been a nice way to break up the action. Not being able to roll, crouch, or leap is kind of a drag. I mean, geez, why do you think God put so many buttons on the Dual Shock controller? The third-person game also suffers from a horrendous clipping problem.






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